I do not like level scaling because it ruins the feeling that your char gets stronger.
Lets say you fight a group of lv1 goblins at lv1 and later you fight a group of lv3 goblins at lv3 the challenge is similar, but you lack the feeling that you have grown stronger.

Personally I loved Gothic 1+2: The world has fixed enemies with fixed stats. You can go almost anywhere if you survive. Your character starts very weak and gets stronger over time.
The numbers are not correct but you get something like: lv1 A wolf will kill you if you make a mistake in combat, lv10 you one shot the wolf but an orc will one shot you, lv20 you can kill an orc but several of them can finish you fast especially when there are some shamans among them, lv30 you are god
BG1 was similar. You could explore almost the whole map from the beginning and you were only guided in so far that there could be very powerful enemies when you go to another direction.

It felt good when you can destroy easily that used to be very dangerous and finally you can take on this huge monster that used to one shot you just by looking at you.
It can also feel great if you manage to kill an enemy that is assumed to be way to powerful for your current level.
There is a video of a player in Gothic 1 or 2. Right from the start he avoids all enemies and walks to a giant troll and killing it by beating it for ages with a wooden stick without getting hit at lv1.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: