I don't think its possible for Larian to make BG3 solo-able without removing parts that make this D&D and not divinity. Unless they have the tech built in to adjust ALL enemy encounters to a single player game...I don't see it happening because a single PC just isn't strong enough, no matter how min-maxed. With a level CAP of 10, you are going to see monsters/enemies up to CR 11-14 most likely in the bosses. For a single PC, a CR 5 monster is technically a medium difficulty. A CR 10 monster, in most cases, is impossible for one PC. And since they have built the entire game and there are no random spawns, I don't see them being able to substitute to account for a single PC.
You are also forgetting that PCs have a thing called planning, metaknowledge and strategy. Malavon is considered one of the hardest IWD bosses and here is i soloing him with no damage on max difficulty.
Originally Posted by _Vic_
you can fight a necromancer in level 81 and they are still using the same ice spell against you from when you were level ten, they just do more damage, have better equipment and are tougher to kill.
That is a HUGE problem. Lv 81 necromancers should be using expert/master frost destruction spells, have a army of undead, among a lot of other things. Buffing only health and damage is the worst way to make a mob harder. Having high level enemies feeling more like spell/arrow/strike sponges instead of powerful enemies is not good.
Even Diablo 1, a very streamlined game from 97, enemies casts different spells, are in different levels, has immunities and resistances, attack ratting and armor class, etc; on hell compared to normal.