You are right.
For example arcanum was a great game and totally unbalenced. Playing as idiot half orc was so much fun.
I never played Fallout as idiot because int gives skill points ( I guess so, its been a long time since I have played).

Maybe I can say it this way.
An unbalanced game can be lots of fun, but in that case the difficulty should be rather low.
Arcanum was not difficult ( exept that one dungeon full of traps and even magma golems where you have to go through. OK, it was more annoying than difficult. Walk around naked ( your equipment does not get damaged) and rest every few steps.)
Bloodlines was not difficult, your HP regenerates automatically. Being not optimized only means you miss some optional quest objectives.

Pathfinder Kingmaker was rather difficult.
Even if some experts soloed it on unfair, the fact that it is one of the most complex systems in gaming history makes it much more difficult for many players.
Having a character who is optimized for combat definitely helps you a lot to get through the game, much more than in the examples above.
The devs should not expect that 90% of the players are PnP nerds who know every detail of the system.

I have never played a DnD 5E game so far, but reading the players handbook was much easier than reading the pathfinder rules.
And Larian Games were not extremely difficult so far, so I guess things look good for BG3.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: