now that I have played DOS EE, and checked DOS 2, I can agree with some of the concerns about Larian Studios interpreting Baldur´s Gate experience.

Yes..I liked a lot the combat system of DOS EE, with elements being combined, and furniture and items being used.

But...I do hope that the general art and script direction of BG3 was managed by another group of designers.

DOS reminded me of Star Wars I, which frustrated old fans of Star Wars because it sounded too childish - and of course the original fans were older.

This Divinity game looks like an action game for kids (with lots of flashes, lights, noise, Super Mario Kart-like stuff), almost like some action game with some RPG on it.

Baldur´s Gate, on the other hand, was a REAL rpg game. There were mostly no unecessary flashes and special effects, because what matters is the story and the combat solutions, not the visual effects.

I just tried to play DOS 2, and tested the combat in the arena, and basically I could not follow what was happening. Ok, maybe that is actually more realistic with a true battle, but that is not exactly the spirit of
RPG games...because...well..not many of us had (fantasy) military training to actually play it in real time. And those who really like real time action, they can play other shooting games.

Anyway, I do hope all the excess flare and visual effect have been removed so that BG3 can actually look and feel like a 3D version of BG2, and not a D&D forgotten realms mod/adaptation of Divinity.