I think the spirit of the D&D adventure is that a "level up" event should feel like a big accomplishment, no matter what number the new level is. It should not be something that happens three times in the same dungeon. I can remember the original Baldur's Gate when I finally got my mage to level 2, I felt like I earned it! Damn the wolves, now I have two sleep spells! That was a much more satisfying feeling than when I went from Level 22 to 23 in Throne of Bhaal, for example.
Because you are new to the game and because from lv 1 to 2 is a much more power gain than from lv 21 to 22.
The first time of everything is more enjoyable. Your first date is far more impactful than your 666th date.
Originally Posted by Sordak
>high levles are required for good gameplay.
If autoattacking and spending 80 hours killing bandits and kobolds is good gameplay, then yes. And lv 13 is not high level. Most people divide low level from 1 to 7, mid level from 8 to 14 and high level from 15 to 20.
Baldur's Gate 1 is most of the time low level and the final chapters mid level * Baldur's Gate 2 is most of the time mid level and the final chapters, high level ** ToB is high level to epic level.
But is hard to say "is low level" or "mid level", because a Thief can reach level 23 on BG2:SoA without ToB expansion while a Sorcerer can only reach lv 17. And it makes sense, thieving arts seems far simpler than arcane spells, so should take far more to fully master the arcane arts. While with the ToB XP cap, a sorcerer can only reach lv 31, a Thief can reach lv 40.
But epic levels aren't that impactful. I mean, the difference between lv 1 to 10 and 10 to 20 is astronomical compared to 21 to 30... Unless we are talking about Netheril : Empire of Magic where Archwizards have floating cities where they rule and in order to do that you need to go epic. A lv 40 arcanist managed to steal the power of a deity. His name? Karsus. The strongest wizard of all time. See at 3:30 on the video bellow. He managed to do something comparable to Ao
Originally Posted by Wormerine
Well, this one is still to be proven false. At the very least, it's burning up a lot of resourced for a feature which means little to nothing to me in a computer RPG.
A lot of RPG games had coop and worked well.
Many people tends to hate MP on RPG games because they think that it would make the game into another generic wow clone mmo. When in reality, the first graphic mmo, Neverwinter Nights from 1991 was extremely similar to Gold Box games, Dark Sun Online : Crimson Lands was extremely similar to Dark Sun "Offline". even Ultima Online was almost a copy of Ultima Offline.
Every mmo being a gear farming cooldown based wow clone is a modern plague, but this doesn't means that is the unique way to make a MP game.