yeah exactly, you played 3.5 and now assume that every other ttrpg is also about math management.
5e did away with the needless bulk of 3.5
but it also did away with mechanics that worked for no reason other than accesibility. Gimping a bunch of classes in the process.
Theres no reason for Charge or flanking not beeing there.
Tell me about the tactics you can do in 5e in low levels.
And i mean tactics, not strategy. Im not talking stuff like dig pits and set up traps before an encounter