Loot was my number 2 biggest complaint about DoS2(#1 being the armor system) You were forced to upgrade every level on the harder difficulties just to stay at par. A equal level green weapon was more damaging than a purple a level before. The possibility for real epic loot wasn’t even there due to their scaling system. Upgrading was a necessary task and not something that sparked excitement or was in any form fun.
BG3’s loot is all hand placed and uniques and magic weapons will hopefully be few and far between or varied enough to not pigeon hole everyone into one singular weapon path. That was one of the beauties of bg2; almost every weapon category had amazing weapons that made a substantial difference to your combat. Not all we’re just moar damage, some enabled higher backstabs, perm invis, knockdown effects etc. if they just use the same weapons provided in bg2 without being creative at all, the loot system should be flawless.