As I have written before I also did not like the loot system of D:OS : totally random items and highly level dependent with inflating stats.
I guess its a relic from the fact that Divine Divinity (Larians first game) was a Diable clone in terms of combat mechanic, though story, writing and environment of DD are much better than D.

I think it is good that they move to DnD.
I am not a huge DnD fan, but any system that avoids totally random items and inflating numbers is a progress and DnD is one of the better options.
At least DnD has consistent rules how to generate loot.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: