in any case, the loot must be large and adapt in such a way that it gets better and better, a character improvement is always an incentive to continue playing and to have fun, who does not love to search and find treasures, if again like in divinity original sin2 is where a lot of bad prey falls and lies around then the game is only a short appearance, with better prey the game is also played more often, cards that are thrown together each time you enter as with path of exile do their good here too, but Better loot and the steady increase in value is a must.
But don't forget one thing, nobody needs dealers who only sell crap, the dealers have to sell good loot to the endgame, it can't be that in role-playing games these days, the dealers are only good for the beginning, gold you should find too can spend sensibly.
no idea how the dnd weapon scaling is or the armor values scale, but it has to be essential that there are values that you can orientate yourself to, as for example with a weapon you have to see this damage does it and the found one is better by this value. .. everything else is not good.
Otherwise the collecting and finding is completely missing. You have to be happy about loot and that often and throughout the game
The game is measured in large quantities via the prey, bad prey bad game
a huge big part
Last edited by Wolfenring75; 10/06/20 04:51 AM.