I agree as well.

The party selection of the IE games worked well and many other games used it too. The chain mechanic is not needed at all.
Clicking on the map to make them walk should work too.
Its also great if you can select a party formation and create your own custom formation.

In D:OS2 combat felt strange somehow. It was often best to split the party and hide each of them in a different position. The first char could start combat with a first strike and during his turn you also did a first strike to start combat with all other chars. Often you could destroy all enemies before they had a chance to act. It feels like extrem cheese, but it was too efective to ignore it.
So for the first round we already had group initiative, with the advantage to move as much as we want before doing the first strike.

In the beginning I found the game quite hard hard. then I realized that it is a bad idea to start combat as one group. Each char has to start combat as an individual.

When I look at the video of BG3, I think selecting a party formation is both less and more importent than in the IE games. It is less importent to walk around in a formation because it is more importent to place characters before every combat. In the IE game the map was flat and very few enemies had movement other than walking from here to there. In BG3 it will be more importent to place your archer on a hill above the enemy, the mage stands on another hill and the tank is blocking a narrow path before combat starts.


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