Also did you guys noticed that in the glimpses of gameplay where they seem to be using the traditional divinity initiative and not the new team kind (thank god). I hope I saw that correctly.
Rewatched the footage couple times and can’t see and indication for it. It’s heavily cut, and I see no timeline. Enemy and player units are still kept seperately.
I, for one, wouldn’t welcome that change. D:OS2 was worse for it. Though, of course, that would be more faithful to tabletop, which considering tabletop is tabletop and multiplayer only I am not terribly interested in imitating so closely.