I don't ignore SoD, but it does give a few good lessons on what not to do. It's like having a DM in a D&D campaign who just railroads the party because they have a story and they're sticking to it. It also has challenges for the players that are fun and engaging but don't make narrative sense since it takes place between BG1 and 2. We go from fighting dragons and devils to getting kidnapped and fighting goblins.

I think Siege of Dragonspear's biggest problems is its narrative dissonance since it was just kind of put in between two games.


"I used my last magic poo to check in on my daughter." Scanlan Shorthalt.