Originally Posted by Krytopsy
You should have watch Swen interviews before commenting in such manner, Swen is smart to aknowledge the gaming industry knowing the game have to appeal the video games audience to be successful and bring the money to be able to keep making games that many people like. They didn't get the trust from Kickstarters supports for no reasons. Most of us know the D&D 5e rules, but a video game is different than books or table tops. There are the Divinity fans, the Baldur's Gate fans, the D&D fans, the 5e D&D fans and even the D&D 3.5e fans that can't let the past behind and always want 5e to be more like 3.5e. I Believe Larian Studio does it's best and already know, you can't satisfy all those fans from different perspective and backgrounds at the same time. They want to provide the best experience regardless, and it's what they are doing in my book.

EDIT : Options, specially many on the gameplay level, can mess and divide the game community in multiplayer, it also degrade the experience switching from single player to multiplayer.


First I watched everything about this game. Second without ever playing a Larian game, I trust them to put out the best game possible. I'm all in on BG3!

As far as limiting options goes, I'm very much against that. It's an argument used by console players, because they can't use mods. "We play on console, we can't use it nobody should!" Jealousy divides the community, not options. Multiplayer plays very different than single player. I understand that some things like individual initiative and true reactions will slow down multiplayer. They should be OPTIONS. Don't limit us single players to playing like multiplayer. And for the record, 3.5 was over-powered imo. I love the 5e ruleset, well except for the feat system (you don't get enough).