Well, i found gift bags... curious for say something.
Overall, i'm agree with @fixxer, but with some little variations:

Herb Gardens, nine lives, hagglers, crafters kit, Pet Power, Sourcerers soundries - Niche or little impact. Really, activate only that you'll use

Source Meditation, Animal Empathy, Enhanced Spirit Vision, Fort Joy Magic Mirror, Endless Runner. QoL mods. True, makes some things easier, even save some talents, but not reach's absurd levels. If you wanna keep a good challenge in tactician / honour AND this mods, continue reading.

Combat Randomiser: God... this can ruin combats XD... It applies random states to the enemies... Some of them are very troublesome. IE: inmunities to magic or teleports, more armour, electrified clouds, spider spawn at dead and more. You feel bad for use the previous mods? Well! enable this and enjoy. Fact: first time with this, i died in the first combat. Walking disaster (electrified cloud) state. Perma-stun as you don't have magical armur. Bye!

8 action points, From the Ashes, divine talents: If previous talents are in the limit, this is directly OP.

Improved organization: Lol... a big NO. Adds an unnecessary layer of confusion. If you need to classify, just use containers you find (bags, purses and so...) out there and sell those you don't need.


Always outnumbered, never outgunned