I imagine they will fill a lot of content with puzzles and purposely forced sneak overtuned tights, meaning if you don't do the sneak 'puzzle' you'll be in for a challenging fight. This replaces exploration content hours with more complex play-style hours and gets to show off their engine and map details. They did a very similar thing in DoS2, and I personally enjoyed it, it just removed a lot of the open world feeling to me atleast. This allows harder encounters by choice, but not forcing them onto the player. You could sneak around and collapse a wall, poison a well and wait for them to drink, set traps and wait for them to path over them, but not allow full buffing and clearing a map as the old games allowed for speed.

So basically Bejeweled with faces.

Last edited by macadami; 18/06/20 12:52 AM.