Interesting changes: No pure team-initiative, we have reactions at least and the change in the way they word the dialogue,... for me, good news.


The part of the goblin village and the Underdark was amazing.
Good to know you have a lot of RP dialogue options and dialogues with your party members and NPCs.

The use of the environment is going to be really fun ( burning spiderwebs, throwing enemies off the cliffs, blowing up walls, using cages to make stairs... etc)


Originally Posted by Wolfenring75
I miss very strong in the gameplay today 06/18/20 the mystical D&D mood, especially the characters are too colorful for me.

Almost stop reading here... Seen the same exact comment when we only had the trailer past September...

Originally Posted by Wolfenring75
II don't like this cartoon look, that's too childish for me, who would be nice if you would make changes there.there is no real mood as well as it shows last of us 2

There I stopped reading.

I do not really think you can compare a fantasy Turn-based D&D game in a different world with an fps game set on a more realistic Earth environment like "Last of us"

The terror-movie gore that is typical of Diablo and Castlevania games also do not fit the Forgotten Realms. It's not a world besieged by evil and full of carnage everywhere, it´s a world with countries of villages and farms and cities where people live, forests where they take wood and hunt... There´s not even a war at the time BG3 happens.
They have bright architecture, magically enhanced towers, fairs, farms, lots of luscious forests, etc.

And after the gameplay footage in the Underdark and the Myconid village still don´t know how much darker people want the color palette to be...

Well, at least it´s more accurate than saying that BG3 looks worse than the (fantastic in other aspects) games Solasta or Realms Beyond. No comment.




Anyway, I`m not interested too much in the graphics/sound part of the game but I think they improved since the last gameplay. the game is still in alpha so they have even more room to improve and refine the graphics and animations.



Originally Posted by Danielbda
The exp gain is bothering me. Enemies giving 3 exp when CR 1/2 enemies give 50?

They`re a level 3 party and the level cap in the game is 10, and they´re fighting CR1/2 creatures, maybe they are using a custom XP progression or it´s just a placeholder



Originally Posted by KillerRabbit
Good

1. Music was good.

2. I liked the dialogue!

3. I'm glad the over the top silliness of DOS has been toned down for this game. No sneaking in barrels.

4. The bar at the bottom look more manageable.

5. Aesthetically it looked more like the sword coast than Fort Joy which was a plus.

6. The combat looked fun. I liked the IE games and liked DOS2 . .

Needs improvement

1. Large portraits on the side are a must.

2. Needs a BG2 style skin

3. Need more companions

4. I wish it the aesthetics were more medieval and less renaissance but I know that's 5th ed . . .

5. The 'chaining' method of controlling multiple characters looks it's just as clunky as it was in DOS2. Chaining should be replaced with IE engine style party control.


I´m in for more companions. I hoped the elven wiz of was one of them, but it seems it´s a custom character made by Sven.


And yeah, they´re going with the canon design of creatures and armor/weapons of the FR setting of D&D5e, definitely... the good and the bad (mostly bad)

Last edited by _Vic_; 19/06/20 03:35 AM.