Maybe you guys need a more color accurate monitor or try adjusting your settings off of Cold color temps. The only dark and medieval setting in BG1 was Durlag's, underground caverns, and the very last map before Svaerok. Candlekeep was full of multi colored peasants, Baldur's Gate itself had bright onion dome buildings, multi striped tents, bright blue water and a whole host of other multi colored bright scenery. BG2 was just a bright and 'pretty' in the places it made sense; the maps there were all themed for the most part and color correct. Tradesmeet with a bright blue Djinn? The circus tent with Aerie and Quayle at the start? Inside the Copper coronet? Everyone had on colorful attire and artwork on the walls except for the dark and scary places as fit.

What we've seen of BG3 has been outdoors on a sunny day with the exception of building interiors and a few underground areas, all of which -were- dark and themed correctly. This may actually be the first CRPG that's made light sources truly relevant and not just for people without gamma correction.

You can argue that the color'd warpaint was a little too bright or that some armor's were too shiny but bland textures were just an art decision to make it over a technological hurdle and should be a thing of the past. Should the goblin's warpaint glow in the shadows? Of course not, but under the right lighting, open clear sunny day, I see nothing wrong. Maybe he's got a side gig as a Scrying mirror influencer and he's just repping his sponsor's Brilliant Bloodless Blue® scar cream. Can't hate the hustle.

Last edited by macadami; 19/06/20 03:39 AM.