Yup I guess at the very least when if someone chooses an origin character as their player character or if someone uses a companion to speak with a NPC, then the voice should remain the same, not a blank stare. Also whilst I can understand using a companions skill eg one with the highest intimidation, to speak with a NPC, totally taking over seems a little strange and unnatural. For example... At camp when the player character spoke with Lae'zel (Gith fighter) she had personality and was in fact a little blunt and mean. At a later stage when she was used by the player to speak with the goblins, aside from the blank stare, it was like a totally different character. In fact some are "nice" options and it seems like the player can make her character change just for that conversation.

Personally I liked the way Solasta: Crown of the Magister handled the way companions contribute and converse with npcs. 4 of them each having different personalities and voices, and the player selects which one is to chip in when a npc speaks with them. (go check it out on youtube if you wish). Once again its my personal opinion and in this case I am not expecting Larian to change this.

Anyway I originally started this post with the hopes that someone from Larian will read it and either take the suggestion or ignore it(and I am ok with that), just wanted to do my part and contribute. Now that I have done that, I guess that's that, so this will be my last post here, will not be back to check this thread so will not be able to respond.

Peace and all the best.