Originally Posted by Sordak
so.. divinity has a less saturated colour palette than baldurs gate and more craggy lifelike enviroment.
What is that supposed to mean?

And as someone who spends quite a bit of time drawing and occasionally texturing, i am interrested in what differentiates certain styles.
I can tell you for a fact that baldurs gate 3 is not cartoony , and certainly not more cartoony than baldurs gate 1 and 2.
They both pretty accurateley reflect the art of DnD sourcebooks of their respective times.

and while im at it. AdnD sourcebooks were quite a bit cartoony at times.


Oh god... Use the name you find perfect as the professional you are to describe the difference between colors and lightning. It's not complicated to understand that THIS are their complaints if you're a little bit open minded.

I agree with them. It looks way less realistic according to me.
It's too much "modern" and "glossy" for full 3D environment, not enough immersive and story telling.
(Really hard to explain that feeling, especially in EN so consider many "")

When I'm playing RPG I like something more real and/or more poetic.
Something like P:K and PoE1 i.e suits better but of course, it's not full 3D so you can't really compare... I could also talk about KCD but another totally different general design and point of view. Don't really find the perfect exemple but I'll try to.

The sourcebooks had nothing to do with the tone of colors and the lights, particularly of the environments.
Design is good enough to me, but I find colors and lights look cheap.

Of course it's better if it's in base game, especially for console players but as I said it's not a big problems to me because a sweetfx reshade or something like that would solve this.


Last edited by Maximuuus; 19/06/20 05:26 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus