Originally Posted by Seraphael
Originally Posted by Sordak
i told you this was gonna be a problem.

Resting is realy hard to implement in video games. Somehow i doubt larian will add timers to quests. So the only way i can see resting be "Balanced" is if the game doesnt LET you rest during certain parts of the game.

But since fast travel is an option, i see this beeing essentialy broken

Didn't Swen mention 7 days deadline for the tadpoles to finish their ceramorphosis? There was a cut-scene where Lae'zel shamed the player character for wanting rest when they were pressed for time. Sounds to me like Larian opted for a time limit of sorts, but one where you are clearly made aware of the urgency of the situation. This can both serve as a tool of balance and as a plot device to really lend into the desperation strongly hinted at with the devil, Raphael, offering you a deal - your life possibly in return for your soul. Maybe even a device to further the story into BG4?



So you're thinking we get 7 long rests until we turn in illithids? I'm not so sure about that since there is no time mechanic in the game that we know of yet