Originally Posted by Wormerine
I never liked vancian casting and in BG2 for that reason Sorcerer was my prefered character, even if he was far less flexible then a Wizard. Personally, I thought Pillars of Eternity system worked really well.


I HATED being a spell caster on Pillars of Eternity. All spells seems like extremely limited versions of D&D spells and note, one thing is to have 2 casts per rest of Cloudkill. Other thing is to have 2 casts per rest of "Malignant Cloud"... Wizards are so lackluster that even Sawyer, the guy which hates wizards most that i know changed to make it be per encounter and having spellpower to buff spells on deadfire.

And when i mean that Sawyer hates casters, just look to any game where he worked. Icewind dale, is the unique where they din't destroyed casters. NWN2, warlocks exists only to cause frustration and even i who hate cooldowns and stat inflation, prefer to play DDO as warlock than NWN2. With spell fixes and warlock reworked, things change. I an surprized that he made firearms amazing on new vegas, but that is another discussion...

As for sorcerers, sorcerers uses a system very similar to the "vancian" system. And pathfinder 1e has a class called arcanist which prepares spells like a wizard but casts like a sorcerer and has unique magic exploits. that class is confirmed on Wrath of the righteous. And sorcerers on 5e has the monopoly over metamagic but also uses spell slots.

Originally Posted by Stabbey
Not everyone who plays BG 3 will have ever played D&D or Dark Souls before.

Games need to explain their systems to the players. Sometimes, they do that so well that players don't even realize they're being taught.


Well, i never saw anyone complaining about any game which uses that system. Mentioning other games was only to show that...

Last edited by SorcererVictor; 19/06/20 06:31 PM.