As a follow-up, in BG1/BG2 they only had a portrait and one or two lines of dialogue to immediately convey who/what the character was. They were just these muddy little sprites, so the character design had to be very strong. If Larian thought in these terms, they could enhance their companion characters for BG3. A quick visual and a single sound bite should hook us on who these characters are. If you can't do that, the characters aren't strong enough.