Style over Fidelity is something i agree with. hence why i prefer PF:Ks graphical presentation to original sins (by which i mean less normal maps, hand drawn textures and some very good UI design that evokes a medieval storybook vibe)
graphics move forward and ofthen style is saccrificed in pursuit of photorealism

>fireball igniting everything
its less ridiculous than in Original sin, tho i t guess adding different modifiers to which surfaces can and cannot burn would be lots of strain on the system

and well what can i say.
I find this all very amusing.