Originally Posted by Maximuuus


Another of gamedesign choices I don't like (that should maybe enjoy the D&D fans) ? Why the hell does a fireball ignit everything in it's area of effect ? (even rocks, soil and sand)
That's also a part of "realism". Maybe you don't call it "bling bling" or "realistic" ? Ok no problem, call it whatever you want too, but don't tell me I'm wrong if I don't like it for a Baldur's Gate game or if you don't understand.
Is there DoT on the fireball's targets or when you move in it's AoE after it's done in the rules ? I can't find something like that, but I'm not an expert I have to admit it.
Whatever the answers, I don't like that so I'm sure you'll understand it's not a problem with the choosen words or something else.

I actually liked that detail in the gameplay. that´s what you think it´s going to happen when you hear "Fireball!" Not a magical fire that burns everything and magically disappears with no effect.
In fact, the description of the spell says "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.The fire spreads around corners. It ignites flammable objects in the area"

I always found lacking that in most games magical fire leaves no trace after vanish. That also gives fireball some utility to create pathways and destroy barriers.



Last edited by _Vic_; 19/06/20 10:19 PM.