Originally Posted by Wormerine
Originally Posted by SorcererVictor

But i said that PoE 1 had extremely weaker spells and hence had to be changed to per encounter on Deadfire, because more powerful a spell is, more limited his usage should be.

smile it was changed to per-encounter, because Obsidian decided to do so. If they wanted spells to be stronger they would have done so. Spells are still really effective in both PoEs. PoE2 might have made spellcasters a bit too good IMO.

They already experimented with per-encounter design in PoE1 expansions. There is no point to rest system, in a game which doesn’t have structure to pace rests. It was always a problem in Infinity games. Per-encounter makes power available to player constant and therefore allows for better encounter design.

Not always. I preferred the system in PoE1 because it was reminiscent of the BG games, and you could do things at your own pace and rest before very difficult fights to have all your slots ready.
A consequence of PoE2's design, at least for the highest difficulties is that even though wizard were more useful for average encounters due to being able to go all out all the time, the more limited spellcasting per encounter made them almost useless in boss fights. Even extremely high damaging spells won't do much against a boss with 6k HP, since you can only cast said spells once or twice, after that your spellcaster is deadweight.

Last edited by Danielbda; 20/06/20 03:51 PM.