Originally Posted by Wormerine
Originally Posted by Danielbda
(a consequence is PoE2 having some of the worst gear in all RPG),.

How....???? That's a gold standard of item design.

Not only you get a wide range of unique weapons, that can compliment variety of role-play and builds but they stay relevant throughout the entire game. While in Baldur's Gate2 there is a handful of items you will actually use on multiple playthrough.

Then again, I don't find +4 weapons, to be an exciting change from +2 weapon. I would rather keep the balance stabe but add unique properties... as PoE2 did.

BG items had both +4 quality AND unique properties.
The unique properties in PoE2 sucked. Killing a Mega Boss in the highest difficulty to get an trinket that gives you an effect that lasts 6 seconds once per day feels like being castrated, such is the frustration.
A cape that has 1% chance of granting Brilliance? Really? Where is the +4 perception from the first game?

That mostly applies to armor, but most of the weapons sucked too. A consequence is that stuff like Scordeo's Edge and The Red Hand seem like being from another game, such is the power difference compared to the other weapons.

Last edited by Danielbda; 20/06/20 04:01 PM.