Hello Larian and people from this community, first of all, I'd like to thank you so much for taking on this big project with a lot of expectation. And bringing that game we all loved back to life, you guys are amazing.
The reason I'm making this topic is because on the last gameplay video you uploaded, here :
https://youtu.be/XSc17QXxfyU We see a lot of cool stuff which makes me wanna play it sooooo bad. But that's out of the subject. in the video, we can see that your cleric is using guiding bolt as an action, and than uses healing word as a bonus action.
There is a rules that a lot of people don't know about but it's quite important for the balance of the game as well as, logic, kind of, as well.
Under the spell casting rules in the player handbook, this is written, I quote :
"Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action."
If you use a full on spell (so not a cantrip) as a bonus action, you actually never have the time to do another spell for an action. Meaning guinding bolt healing word are not okay, while healing word and sacred flames is !
It might sound like I'm bitching for nothing important but if you take classes like sorcerer into account that could quicken a spell for example, you can come in those situation where a sorcerer just cast two fireball in a single turn, making the game very unbalanced IMO.
If it's too hard to put in the game; I understand obviously but I at least wanted to let you know about this rules.
Thank you for reading ! Can't wait to play the game, much love ♥