Originally Posted by macadami
Originally Posted by _Vic_
You also get critical hits with your +2 to hit mage trying to attack an ogre with a dagger or a nat20 to sneak when your full-clad armoured clanky half-orc companion tries to sneak past the dragon. And they succeeded.

You see it as a possibility of failing, I see that as a possibility for your unskilled character to be able to succeed in a way that would not be possible if you do not roll. In real life, it also happens like that. Nothing is 100% ruled and sure, fit to a standard, with predictable moves in a black and white canopy.
Sometimes David makes the goliath fall with one lucky shot of the sling, sometimes you cannot hit a barn from ten paces with a bazooka because of a sudden wind that offshoots the projectile.

That is why I dislike chess and why I like dice games.



Very true, you can get lucky and roll 20's, but there's a 95% chance of that not happening. One thing i didn't think about is their use of 'Inspirations', It could be they provide X number per day or something on the easier difficulties and given the recent gameplay, even normal assuming thats what he was playing. They may target rerolls as a reward. a buff itself, instead of changing other things for difficulty. Hmmm....interestiing

So instead of giving a monster a debuff to stats or attack chance, they'll just give the player the ability to reroll, perhaps with the easiest being infinite rerolls.


Bards give inspiration to party members but it doesn't work like that in the tabletop, so that might be one of the alterations they made from pnp to computer. In the tabletop all it does is give the player the option to add a d6, d8, d10 or d12 to any attack roll, saving throw or ability check and they only get it once until the Bard inspires them again. The d number is determined by the Bard's level.


"I used my last magic poo to check in on my daughter." Scanlan Shorthalt.