Well one thing that added a bit of an element of trial&error and save-scumming to the originals was that you couldn't really see enemy stats and abilities. Even Pathfinder Kingmaker, in my opinion a harsher game due to enemy stat "bloat" didn't do that to players, even though scouting relied on dice rolls too.

One thing that got me excited about the demonstration was a hint that scouting with your rogue may be useful (and fun) for once. Swen infiltrating that Goblin camp was arguably the best bit of it all.

Dice CAN be cruel, but if you relied on them too often on normal difficulties in the original, you usually did something wrong. No need to rely on saving throws against this horde of vampires this much if you know how to counter their draining abilities, as well how to roast them with say sunray. Indeed, the right kind of buff could have turned the tides of battle from damn challenging to cake walk.

I'd be disappointed if BG turned out to be just like a typical "modern game" though.

Last edited by Sven_; 21/06/20 06:43 AM.