Originally Posted by _Vic_
I think that´s the case. When Lae`zel is about to make a dash or a superiority manoeuvre she changes the stance before moving and attacking.


I think it's not but it's something you noticed way less with dash and such skills than spells (and it's sometimes hard to see it because we can't choose where the camera is focused on)
Whatever the skills or spells it's always chopped in 2 times but some effects are way more/less visible than others.

It's never a "problem" when AI is playing its turns because A.I instant have the good combination skills or spell/target. It doesn't have to wait i.e to think, to put their mouse on the good target, to change their spell because they missed click .....
The sequences looks really smooth with ennemies and watching at them is the only way to feel the right casting time/sequences.

You always have a delay with players.
It's not really a detail according to me because it give the feelings that a spell don't look the same everytime and that their casting time is different.
You could also have many irrelevant effetcs, lights and sounds in case you just miss click or finally choose another option and that's something I really don't like.

Last edited by Maximuuus; 21/06/20 12:13 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus