Originally Posted by macadami
Yah the Lucky Feat is usually banned from most games because it's so broken. Sven alluded to inspirations as being rewards in BG3, maybe given for completing quests (maybe a whole quest line devoted to helping the gods?) I think it acted just like the lucky feat in the gameplay, but maybe it was auto 20? I'll have to rewatch it.

In the gameplay, there was an option to reroll when Lae`zel failed roll to intimidate using inspiration; so I assume that Inspiration (The one that the DM gives) works as in the usual rules and lets you reroll and pick the best result. In PNP you could only have one of those at the same time.
Uh, they should´ve come with a better name because could be mistaken easily with the bardic inspiration, which is different...

Originally Posted by Dagless


There’s bound to people who complain that the game is too hard, but refuse to play on easy mode out of pride. Not really sure what they can do about that?



I think the trick is the name you use for the difficulty modes.
There are games that use the denomination "Explorer, classic, tactician, story"
others that call the easy mode "Normal" and then the others "veteran, hard, nightmare"
etc etc.

Last edited by _Vic_; 21/06/20 12:11 PM.