Originally Posted by Dagless
I was generally fine with the depiction of goblins having a proper society and not just being evil little monsters. Didn’t mind that some are quite cute, either.

The orphan child seemed a bit odd though. That implies they have family units and perhaps monogamous relationships. There are real life human societies (not so many now) where children are raised by the tribe as a whole, and I would properly have based a Goblin tribe more on that model if I was writing it.

One of the dialogue options was to ask what he meant by Mum and Dad. Maybe that’s because Lae'zel doesn’t understand goblin society and we can get some insight on how it works? Maybe her culture doesn’t have the concept of parents and she learns about it from this goblin child. If it’s just the later, it might be a bit weird. It could also be a bit of both, but that makes me think of possibilities I dare not hope for.


Agree with you completely here. This is one part of what I've seen so far of this game that I really liked. For me, the FR lore in this (or any) game is what matters more than anything. And it has long irked me as well that many RPGs have this nice clear line of division between good/civilized and bad/uncivilized. Goblins, orcs, and even stone giants, for example, have a long history in the written FR lore of being nuanced and grey. And of course dragons are the best example of all. I'm so tired of these games telling me, or even forcing me, to just mindlessly kill everything. If would be a HUGE plus for me if this game were to be better than that.