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Originally Posted by _Vic_



To put it into BG terms, It would be like if Imoen, also a baalspawn, also born and raised in Candlekeep, also Gorion´s ward could be the heroine of Baldur´s gate and could turn into the Slayer too.
Many people dislike that kind of mindset because they do not see the party as a party, but cohorts of the main character. An origin character has the same importance for the plot as your character (heck, sometimes "is" your character). It´s not "game over" when your MC dies.



Good analogy, let me extend it some. Each of the DOS2 origin characters have a series of quests linked to their story -- one wants to kill her former slave master, another to stop a queen before she can commit an act of genocide . . . This isn't so different from BG2 where companions had unique quests but what is different is that you, the custom player, don't get any unique quests. In BG2 each class got it's own quests in form of a stronghold. So it would be as if Imoen got the planar sphere, Minsc the ranger's cabin, Jaheria the Druid's grove and you were there just holding their extra equipment.

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Originally Posted by Stabbey
I'm not answering this question because we don't know what origins will be available. Heck, we don't even know more than one sentence about the Warlock. So far, it looks like at least 3 of the 5 origins are evil aligned. None of them are appealing to me so far.


Agreed. I want to be able to put together a party of only good characters and there should be a good path to follow.

So far I think I'll like shadowheart. She seems to be a substitute for Viconia and I'd be happy if she, like vicky, had redemption route.

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It really depends on my character, which I haven't decided yet. Plus I'm likely to play it online, so it also depends on the other person! Likely I would go elven sorceress, cleric or fey pact warlock if available. Maybe druid. Okay, I think you get my point straight away, I'm undecisive :P
As of right now I don't feel particularly drawn to any of the companions. All of them seem too serious and competing to have the edgier background, it's like a big disfunctional family. I'll likely be needing a rogue or a fighter, so Astharion and Lae'zel by process of elimination.





Last edited by Goldberry; 21/06/20 07:50 PM.
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For my PC, like some others have said, I will never use the origin characters as a matter of principle. Making my own character is a critical part of my enjoyment of an RPG, and I can guarantee that no developer will ever create a character that I will ever consider to be my ideal PC.

In terms of creating my PC, I dislike D&D spellcasting and so it would definitely be a melee warrior of some sort. I always go back and forth between a strength-based warrior wielding a two-handed weapon and a dex-based warrior/rogue type with dual-wielding. Race I tend to prefer sticking with human for the strength-based builds and elf for the dex-based builds. I don't care for playing shorties, though I have occasionally played dwarfs.

For my party, otoh, it will be strictly the origin characters and not generic mercenaries. Unlike for my PC, for party companions I definitely like them to be fully fleshed out and with their own stories and such, so no generics. But I also must have only non-evil characters in my party (good or at least neutral), so I am concerned about whether the game will provide me with at least three origin characters who are not only non-evil but also provide good range with respect to the different roles that need to be filled in a well-balanced D&D party. The latter point, though, is going to be very hard to achieve anyway, with only a party of four. A balanced party for me is DPS melee warrior (my PC), tank, rogue, healer, arcane caster. This is why I will never get to use eclectic classes/builds, unfortunately, because there won't be a spot for them within my must-be-balanced party of just four.

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Originally Posted by Stabbey
Originally Posted by Maximuuus

Can you explain me why origins characters are very differents about companions in other RPG ?
I know you can play with them but I don't really see any other differences...


Companions in other RPG's follow the hero around and support their story. In other RPG's, it tends to make the main character extra special and unique and more important. Origins can BE the main character, so any of them can be as important, and it makes it seem more like an ensemble.


Originally Posted by _Vic_
Originally Posted by Maximuuus
Originally Posted by Wormerine
Originally Posted by _Vic_

You can make your own character too and never play an origin character like in DoS2 ... just saying.

Sure, but the general concensus seems to be that custom characters are rather barren when it comes to story content. Though Larian did confirm they are aware of the weakness and custom characters are to have more robust reactivity. We shall see.

Originally Posted by macadami
I really hate that they decided to bring over the Origin idea from DoS2....I don't see why

Because it is a brilliant coop design. They pull double duty - you can have your own playthrough and your friend or randos and jump in and out and take over your companions. I did find companions in D:OS2 to be inferior to the competitin when it comes to singleplayer experience though. We will see how much they will improve on that design in BG3.


Can you explain me why origins characters are very differents about companions in other RPG ?
I know you can play with them but I don't really see any other differences...

This is a serious question, I only play SP.

Aren't they just companions you can play with and that have a side quest ? Are these side quests the reasons why they are that popular especially in MP ? (Meaning they all have the same main story + specific side quest)


To put it into BG terms, It would be like if Imoen, also a baalspawn, also born and raised in Candlekeep, also Gorion´s ward could be the heroine of Baldur´s gate and could turn into the Slayer too.
Many people dislike that kind of mindset because they do not see the party as a party, but cohorts of the main character. An origin character has the same importance for the plot as your character (heck, sometimes "is" your character). It´s not "game over" when your MC dies.





Thanks for the explanation.
I really understand better why it could be cool especially for MP players.
Imoen was also the exemple I had in mind.

That gives also a good explanation about the meeting with all of them at the early begining of the game.


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Do we know how big the party will be? Is four only confirmed like in DOS2? Can we switch between members in camp, like in Dragon Age or will we be sticking with our chosen companions for the duration of this adventure? I just want to confirm, since 4 seems to be the ideal number, even though the older BG games we had up to 6 members in a party.


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It´s confirmed that BG3 would have 4 player coop multiplayer. I do not know if that could change in SP.
The standard party size in D&D is 4 players. (Standard as: this is the size WOTC makes his campaigns for. You usually have to tweak it later)

Right now there are only 5 origin companions that we know of, and that would be too few for a 6-man-party, but that could change.

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I will probably use a custom character so the game feels more like BG1+2.
I want only companions in my party, no mercenaries.
I am sure there will be more companions than the ones already known.

Probably I will use a bard of lore, a skill monkey with many spells.
High cha and dex and criminal background so I am good in casting, talking and the typical rogue skills.
When your main char is good in many things you have more freedom in selecting your companions.


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I prefer my own custom character. However, I might turn to origin characters for the storyline once I have explored every noon and cranny of the game with my PC.

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If I do make a custom character I am thinking of a Tiefling Warlock or a Drow Wizard. Sage for the background. Fiend Patron for the Tiefling. Not sure which magic specialization for the Drow. The sorcerer class doesn't have subclass options that really interest me.

Last edited by TheAscendent; 25/06/20 09:42 AM.

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I think a Drow Warlock would make better use of the Charisma and a High Elf Wizard for the intelligence and extra cantrip.


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Anyway I have happily settled on my chosen Origin Character of Wyll the Warlock for the face of the party with damage dealing magic, Shadow heart the Cleric for healing magic, Lae'zel the fighter and Astarion the rogue. Pretty well rounded team I think. I think I have Astarion as an Arcane Trickster to make the most of his High Elf racial bonus, with a focus on archery, and Lae'zel would make a perfect Eldritch Knight as a Githyanki. So all my characters will be able to use a spell or two to help them out of a tricky situation. Wyll has a Fiend pact for firepower and a pact of chains for a useful imp familiar and Shadowheart has her Trickery domain to befuddle the enemy. My dream team is realised, now the waiting game begins.


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Tiefling works just as well for Charisma so does Half-Elf, a Drow Warlock would make sense, and I might consider it if I don't like the Origin character.


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I probably won't play an origin character this time around, even if I have enjoyed playing as Lohse in DOS2 a whole lot. None of them appeal to me as much as she did, and well, I tend to prefer playing my own custom character.

What the custom character will be, will depend on the options. If I can, I would love to recreate my High Elf, Hexblade Warlock with Blade pact, which, while perhaps not the most optimal combination, was a lot of fun. Because we already had a bard (however annoying he was she says through gritted teeth), I have decided to instead focus my proficiencies on the Intellect skills, and sacrifice Constitution for Int. My investigation, history and arcana weren't perhaps as that of a Wizard, but we didn't have one for half a campaign, so /shrug

If I can't be a Hexblade (awww), I will probably choose between tiefling Fiendlock (or sorlock?), or high elf Eldritch Knight. Paladin is also interesting mechanically, but I'm just into the roleplay of that...maybe if there is a non-divine reflavour of them as a mod...but if I'm playing around with mod ideas, I might as well try to get/make Hexblade work.

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Was going to do a custom to start, but I agree with most comments that there isnt enough detail around them to make me pick one.


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