Sure. But I'm not saying here to not go kill some creatures. Let's say there are 100 goblins out there, and 90 of them duly deserve a good slaughterin'. But maybe the other 10 are different, and are worth talking to and coming to a 'live and let live' understanding with them. That kind of nuance is a well-written game. A game that tells me: "Goblin there. Go kill" is a stupidly-written game.