I don't think it's "my mindset". It's Larian's mindset, It's whole industry mindset. Games now are more similar to films than books, and it's pretty normal with technology advancing. And Larian said they always wanted to create games that way. Of course it would be great to have like 10 voice sets for different approach but there are always some limits. You probably can't create every possible hairstyle or armor set connecting with your imagination. I just think silent protagonist doesn't go with a way games are now. cRPG as well. Cutscenes are created to give some dynamic, not watching your character standing with arms crossed.
Whether an individual gets on with some aspect of a game is not at all related to what Joe/Jane Doe likes, nor what "the Industry" as a whole thinks people like. If that were true, BG3 would not even be made, since the game's sales will be miniscule compared to the 10s or even 100s of million units the most popular games sell.
Cutscenes have been around for 3 decades, and cinematic allegories have always been present in videogames. Voicing characters has similarly been around for a very long time. The only difference between old and new games in that regard is the capacity of modern games platforms to store/use the extra voice files, and the return on investment that allows fully voiced characters to be recorded.
If it were even slightly possible to tailor a protagonist voice, rather than select from a small set, then you would have a valid point. But if you can generally modify dozens of facial features, and select from a wide palette of hair/beard styles/lengths, then having almost zero choice in voicing is not necessarily an improvement over having no voice at all. At least, not for me.
More generally, the real promise of videogames is not to ape Hollywood, but go beyond the limitations of pre-determined cinematic storytelling. For at least 20 years there have been few genuine advances, with each new generation of games simply polishing the turd more brightly, because it's the safe thing to do.
It's beginning to change, partly because there is not much more polishing to be done, but until the day a game can ask me to record a few dozen phonemes and then synthesizes my voice for the protagonist, I will probably not consider voiced protagonists as superior to my imagination.