Only if you do not like TB games. I´m ok with it he he.
There was no diversity in Western RPG games for a long time either. All of them were diablo-like RT RPGs or MMORPGs so I do not think the fault is in the existence of an increased supply of TB-based titles in the market. There were almost no western RPG with RTwP nor TB games before anyway. I think that´s simply a bias.
As I said before, TB games proved to be commercially successful (Overwhelmingly so in markets like the Asian or European markets) so it´s logic that many studios find investors or kickstart supporters easily and are able to publish their titles at last. Now it seems we have some interesting games in the oven.
Solasta, Realms Beyond, Stygian, Trails of cold steel III, knights of the Chalice 2, Ash of Gods, Wasteland 2, etc...
Asian developers always had plenty of well-made, superb TB titles that sold very well, but it´s good to have western RPGs that are not action RPG or diablo-like.
I hope titles like Owlcat´s pathfinder WoTR or Black Geyser will be a success and soon give us another golden age of the RTwP games like the one that TB has now.
No offence, but the guy that made that map have no idea of the game and where to find the XP or equipment faster or do not know how to make a proper effective build for Dos1 (Fire twins boss at level 9 LOOOOOOL)
Each area still has enemies of a distinct level each -- and oftenly, they are placed such on the map that they act as road blocks. Additionally, if you don't defeat most of them, later on you will lack the levels to progress. Levels are hugely important on this game, as they scale harshly, even for items (a Level 2-3 sword may make multiple times the damage than a level 1 sword -- luckily on D&D things work a little differently).
Yeah, DoS and Divinity 2 ED and Divinity 2: FT use harder enemies to separate zones instead of story-blocks. They changed that in DoS2.
I´ve got more than 1000h in DoS and the proper skills, consumables and battle placement are far more important than your levels. Unlike DoS2, DoS1 enemies`amour does not allow them to resist debuffs.
D&D 5e is not very equipment-dependant, and Larian is using the character creation, combat mechanics and loot tables of 5e until now, as seen in the gameplay. There are very powerful magic items, indeed, but the game is balanced so a 10-15lvl party with basic armour and weapon could be competitive against most monsters. Unlike 4e, the encounters are not balanced for a party that has +X armour and weapons and all equipment slots filled.
There was even a variant rule in 4e where your party will level-up his proficiencies when levelling up as if they have levelled items equipped for low-magic campaigns.