Hello,

I will be brief because that is just a simple suggestion. Can we have a toggle option to hide the hit % when aiming our attacks and spells? Maybe just give us the AR of the enemies, or a perception roll to see their AR.

One of the fun aspects of DnD combat is not knowing if you are going to hit the enemy, and trying to maximize your "hidden" odds when positioning or choosing your action. The suspense of having to roll your dice and look at your DMs face to see if you hit or if you are going to get f**ked is one of the most trilling aspects of the game.

If the DM would tell me the odds of hitting each and every enemy I faced, I think the combat would lose it's charm. If I know I have 100% hit rate on an enemy and 70% on another, I will always choose the certain hit instead of the 30% chance of missing. Can I have that on Baldur's Gate 3?

I know is not everyone's cup of tea, but it is mine.. Can we have this as an option when creating the campaign?