Spoilers here for all the stats of all the new armour sets from the recently released GIft Bag, The Four Relics of Rivellon. No spoilers for the new quests/enemies though, I haven't played or seen them.
I really thought that I was done with this thread. But with the recently released Gift Bag, The Four Relics of Rivellon, I just received, unexpectedly, the biggest confirmation so far, that my theory, is right after all.
The Four Relics are the answer. They are what I've been searching for for all these months (years?) of DOS gameplay, scientific research, philosophical thinking, daily prayer to the 7
fake gods, forum posting, watching youtube videos, reading game guides... I exhausted all my tools! And now they all become unnecessary, because all that I needed was a simple observation of the Four Relics stats.
So, as I said in another post, I recently finished my first run of DOS II and I'm still not sure about making a second run. As I'm not sure, I decided today to have just a little peak at the stats of the new sets of armour that come with the newest DLC, to see if it would encourage me to go for a second run of the game. And voilà! This is what I found, here are all the stats of the new armour sets, from the Divinity: Original Sin reddit:
https://www.reddit.com/r/DivinityOriginalSin/comments/h9rb6z/the_four_relics_of_rivellon_stats/ and
https://www.reddit.com/r/DivinityOr..._of_rivellon_stats_of_all_4_armour_sets/The stats and skills of the new armour sets (The Four Relics) match perfectly with the party composition that I have deduced to be the, "archetypal party". What I have also called: "the 4 corners" of the game's class system. I used many clues to deduce it, but nothing has felt so much like a "confirmation from the devs" like the Four Relics.
The archetypal party is:
1 Strength based character. The Warrior/Tank/Knight/Fighter.
2 Finesse based characters. The Ranger/Hunter/Wayfarer and the Rogue/Shadowblade/Thief.
1 Intelligence based character. The Wizard/Mage/Spellcaster.
The correspondence between the 4 Classes and the Four Relics is:
The Devourer set - The Warrior Class
The Vulture set - The Ranger Class
The Captain set - The Rogue Class
The Contamination set - The Mage Class
Here's a more in-depth analysis of the connections between the Four Relics and the 4 Classes;
1. The Devourer set - The Warrior Class.
This set requires Strength (the Warrior Attribute)
This set gives Strength and Constitution points (mainly Warrior Attributes).
It gives Warfare (the Warrior Skill) points and skills. Also gives Two-Handed points.
2. The Vulture set - The Ranger Class
This set requires Finesse (the Ranger Attribute)
This set gives Finesse and Initiative points (mainly Ranger Attributes, Initiative coming from Wits for Rangers).
It gives Ranged and Huntsman (the Ranger Skill). It gives Accuracy and Critical Chance, great stats for a Ranger.
It gives the Wings skill which is great for Rangers, that should always be on high grounds.
3. The Captain set - The Rogue Class
This set requires Finesse (the Rogue Attribute)
This set gives Finesse (the Rogue Attribute).
It gives Scoundrel (the Rogue Skill), Movement, Dodging, and Thievery all Rogue-related stats.
4. The Contamination set - The Mage Class
This set should require Intelligence, but doesn't 😄 *
This is the only set that gives Intelligence (the Mage Attribute) points.
It is the only set that gives magical Skill points, to Geomancer and Hydrosophist. It also gives magical/elemental skills and resistance to poison, Mages usually have higher elemental resistances on their armour.
It unlocks Mnemonic which gives more Memory points, most of the skills on the game are magical, so Mages usually benefit more from Memory points.
* On the Attribute requirement of the Contamination set:
The Contamination set requires Constitution of all things, this Attribute is not a standard requirement for armour in the game, it's a requirement for shields, so this is a big exception here. The requirements for armour are always the "3 Pillars" of the game's mechanics, The 3 are Strength, Finesse and Intelligence.
We have 4 types of armour in this game, armour that require Strength, armour that require Finesse, armour that require Intelligence, and armour that don't require any Attribute points. But for some mysterious reason the devs decided to put a Constitution requirement on this set?! 🤷♂️ If you know why they did it, please tell me.
Here are my guesses of why they did it: In the Divinity games there's a trend of making magic available to anyone, any class, so I assume it requires Constitution in order to make this set more universal than the others. Then you can put this set on any character even if it has low Intelligence. In Rivellon's world Hagrid would say: "Everyone is a wizard, Harry, not just you!"😅
Would make more sense for it to require Intelligence and give Memory instead of Constitution. That would fit better the standards of the game, but a little variation doesn't hurt. And I'm guessing this variation somehow fits the quests related to the Contamination set.
But anyways, ignoring it's requirement exception, this set is obviously the one for the Magus, or at least the most "magical" one out of the Four Relics. Observing the stats and skills it gives leaves no doubt about that.
Now I can finally rest my head about this topic. I found what I was searching for. Now may the next come, BG III, and hopefully, DOS III, one day.
On D&D they already have it established and widely known that their archetypal party is:
1 Fighter
1 Wizard
1 Rogue
1 Cleric
So, yay, no work for me there. That if BG III really sticks to the D&D format. It probably will, so the archetypal party for BG III is already established. Though they could also use the same format used in DOS II, I wouldn't mind. I'm fine with anything they come up with really.
The D&D format is pretty similar to the DOS II format isn't it? But Rangers are just so good in DOS II, you can not go without one.
If DOS III ever comes out, I have a feeling that it will keep the DOS II formula for party composition. Because from the little that I can remember from DOS 1, it's ideal party composition was the same as DOS II.
So maybe I really finished my homework here😄. Well, far from me to assume that I learned everything. There's always a lot to learn in these games. The hard part will be to wait for them.