I would be curious if you didn't want the Voice Over, did you not like the ones done in other AAA games ? Did you prefer text options for dialogue in cut scenes ?
It depends? In games like KOTOR, Jade Empire or Dragon Age: Origins I did find it mildly distracting, though I never felt like those games allowed for bit roleplaying anyway. Those, to me, are dwarfed by Mass Effect, which is a solid hybrid - an action game with roleplaying elements.
I like Witchers a lot, but being familiar with the characer I don't look to play as anyone else then Geralt - and in Witcher 3 especially, they did a splendid job portraying him. Funnily enough, a friend of made who didn't read books was getting constantly frustrated, when Geralt would say things he didn't intend him to say.
Fallout: New Vegas is probably the best example of no protagonist VO game - for one it's a great RPG when it comes to character building and expression, and having first-person perspective doesn't draw attention to our protagonist blank face as I read through available lines.
I have no problem with no VO or partial VO - IE games, Disco Elysium, Shadowrun all work for me wonderfully. I am happy to sacrifice a bit of presentation on the altar of RPG-nessness.
*Shrug* I tend to role-play a bit even when I play boardgames. Don't need a game to do it for me.
It feels like you're connecting voiced protagonist with predetermined characters and no options to recreate your vision.
Well, that's kinda a big part of it no? Voice is a very defining feature of a character. In a computer game it is the only part that is comletely handcrafted and outside player influence - you can't simulate or gamefy speach. While you can control actions of you character, you won't change performance and interpretation given by the actor.
I am more curious then upset, because to me doing VO for protagonist seems counter intuitive to what Larian has shown so far. I an genuily interested in seeing how they want to pull this one off.