Originally Posted by _Vic_
Its an interesting mechanic, but If we have a game where you could have magic mechanics different from other games I am not really into turning it into a "same as always" mana mechanics like any RPG-MMORPG in existence. (Because basically that´s what spellpoints is, the mainstream "I use my pool of mana/magicka/energy to cast my spells")

Also that would be like turning any caster into a Warlock, and I´m not really a fan of spells or mechanics that could make an entire class pointless. I like that any class could be unique and offer different ways of playing to the gamer.


I strongly agree. Spell slots are rarely used. Is good to see it in another game when even Dark Souls decided to abandon it with DS3.

Only wanna to detail that spell slots are not the "absolute" rule. But in certain D&D campaings, there was things similar to "mana". According to the book Netheril : Empire of Magic, a
game which happens BEFORE Mistra limited how magic works, a lv 20 arcanist could cast 17 tier 10 spells in a row. Each one taking 10 man, ops wave arcs.

Page 20 - Netheril: Empire of Magic bellow
[Linked Image]

And Karsus was at least lv 40 since is the bare minimum to cast Karsus Avatar.

Last edited by SorcererVictor; 23/06/20 01:09 PM.