I loved the voice of Shepard in Mass Effect. It suited that game perfectly. It's not that I don't like a voiced protagonist, it's just that it's unlikely to be viable in a game like Baldur's Gate 3, which will have considerably more customization than say Dragon Age 2 and 3. And even then I felt like the voiced protagonist of DA3 limited the role-playing aspect. There's also the problem of the dreaded dialogue wheel (it exists to prevent having to read and listen to the exact same sentence), which every developer so far seems to have a real issue with implementing. It's too common that your character ends up saying something you didn't really intend, which is always a bummer and can make it feel like you're watching a conversation play out rather than being a part of it.
The multiplayer issue of not knowing what your party members have said is, of course, a problem, but should be easily solvable with some well-timed text feedback.
Last edited by Exclusif; 23/06/20 05:51 PM.