I want a system that does not necessarily penalize players for solving challenges without force and that can't be gamed (ie. by solving matter peacefully then returning to kill for double exp). Experience need not be rewarded in a single way; "checkpoint exp" could be given between chapters/acts (ie. successfully navigating the Underdark) or by finishing major story lines. Exp. for solving problems, be it through stealth, diplomacy or combat, enforces a sense of accomplishment though so would probably be best to keep.