What warlock pacts are confirmed in the game? Will your patron matters? And in Early Access?

On PHB there are only 3 pacts. Fiend, Archfey and Great Old One. BUT the most interesting pacts IMO are completely different pacts. For eg, Lurker of the deep, Celestial and so on. I particularly love frost based magic on most games. Sadly many games only include fire options, Baldur's Gate 2 allows you to summon Efreets and djinnis but no Marids... When BG:EE got a Enhanced Edition, you can be a sorcerer of fire draconic bloodline, but not cold. Arcane archers on NWN1 can only imbue fire, not cold and so on. Cold based magic is rarely adapted into games.

Recently DDO which doesn't follow much the D&D rules got new warlock pacts, including Carceri Storm warlock which allow you to do amazing things like freeze enemies on failed save(absolute zero). And despite i hating cooldowns with passion, prefer to play DDO than other games which ruined that class by nerfs like nwn2 because lets be honest, when you have a might eldritch blast, you don't need to spend much time managing cooldowns. I always cast my black tentacles maximized and empowered and only when i need it.

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Other thing is that if your pact will affect a little in the game. Even if is just a dream with your patron, not necessarily a complete subquest and maybe a origin character warlock with a detailed story.

Other thing to make clear, is that warlocks doesn't draw their power from their patron. Quoting D&D e beyond

Quote

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power."

Along with,

"More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf." https://www.dndbeyond.com/forums/cl...ople-still-think-that-your-patron-is-the


Nor is the case of warlock on 3.5e, nor 2e. Since is half off topic, the reason on spoilers

Warlocks got introduced as Witch on 2e(book : The Complete Wizard's Handbook) and male Witches got called warlocks. On page 65 is clear that warlocks learn from their patron. They don't draw power from their patron. 2e also had rules for other classes losing their power, but the worst thing that can happens to a Witch/Warlock is

"The Witch kit cannot be abandoned. If a Witch manages to sever all ties with the entities responsible for her instruction (usually requiring the power of a wish or its equivalent), she loses two experience levels. (...)"