Having to deal with disadvantages in a RPG is not a bad thing.
You had a sorcerer miss 37 times in a row and shrugged it off. You might not be the best judge of the amount of frustration that others can tolerate.
In pen and paper, the way one might deal with a constant disadvantage in daylight might be to travel at night and rest in the day, which you can't do if it's always daytime.