well i know PoE isnt awfull, but the general consensus of people that ive heard is that PoE is kind of bland.
the setting feels irritatingly sober to me.
Theres just something lacking that grips you in. I liked the fish people at first i guess.
In a way the world seems to reflect the gameplay: taking itself very seriously but lacking "soul". its an obnoxious internet term at this point but i think it probably sums it up.

I was actually excited about Tyranny at first because i dug the Bronze age aesthetic they had going on for themselves, but then, eh.
Tides of Numenera (was that obsidian? i actually forgot) was a simmilar route. I originally thought Numenera was a great setting but then the more i learned about it the less it felt like an actually good idea and the more it felt like a bunch of half baked "Hey wouldnt it be cooool maaan" things that lead to the same old same old dungeons and dragons expirience while pretending to be wild and fresh.

The last Obsidian game i genuinly had fun with was NWN2s expansions. I know people always praise Obsidians companions and writing, but the last time i actually had that expirience with an Obsidian game was Mask of the Betrayer.

Imo Obsidian and Bioware lost their mojo roughly at the same time.

>Original Sin

Im not gonna pretend the OS games are high ficiton. But what pulled me in OS1 was the sheer whimsy of it.
OS1 isnt Lord of the Rigns, OS1 is the hobbit.
Or mabye its Narnia, its whimsical like that. It reminds me of walther moers to oin the way that it obviously doenst take itself seriously and just runs with its crazy ideas.
Im not praising its writing, but im praising how it brings ideas across in its gameplay. The narrative isnt great, but the narrative and the gameplay become almost synonymous with each other.

I actually think OS2 is worse in that than OS1, OS2 is tryint much harder to be a CRPG, this includes the CRPG seperation of gameplay and story.

Last edited by Sordak; 01/07/20 06:04 PM.