Originally Posted by deathidge
For me, I actually did burnout on D:OS 2, but I really liked the actual gameplay. I think it's because its always harder for me with games that I don't know the game mechanics and lore going into it. I still couldn't tell you much about the lore of DOS or anything about the classes, really. However, I've been a D&D nerd for a long time; I know 5E very well (bought and read the PHB, MM, and DMG), so I already have a great understanding of the race/class system, feats, abilities, spells, etc etc etc. Because of that it makes sense to me...whereas a game like DOS2 I didn't know the 'monster manual' going into it and none of the numbers follow a 'guide' like D&D 5E does, they make no logical sense. Idk, maybe its just me

I'll admit I burned out on D:OS2 as well (I don't finish most games actually). I was too busy with real life for a while and kinda forgot all my progress, but what made it extra hard to pick up again was the overly complex crafting system.

All those thousands of items, some in bags in a vain attempt to keep order, really triggered my OCD! IMO it's a mechanic better suited a MMORPG, so hoping Larian will tone down the loot/crafting system quite a bit in BG3. At least implement a much more intuitive system. Perhaps with pop up menus telling you what items can be combined into (if you know) and a in-game recipe log that ties into which ingredients you have and where from you can create items instead of searching through multiple huge inventories.