well i know PoE isnt awfull, but the general consensus of people that ive heard is that PoE is kind of bland.
the setting feels irritatingly sober to me.
Theres just something lacking that grips you in. I liked the fish people at first i guess.
Yeah, PoE is complicated. It didn't click for me until saw where PoE1 was leading to. Then in clicked hard for me. And while I adore series there is a lot of criticising to do. It being built on promise of being similar to IE games I think it's this biggest problem.
The last Obsidian game i genuinly had fun with was NWN2s expansions.
Numenera was inXile.
I actually think NWN2 is my least favourite Obsidian game. I actually didn't know much of Obsidian (only NWN2 and KOTOR2) until I played through their catalog while they were making Pillars1 - trying to get a feel of the studio. Fallout New Vegas is one of the best RPGs one can play and a high point of Obsidian's resume so far, and Alpha Protocol is one of their more inspired efforts even if game is painfully unfinished and broken. Tyranny was ok. World and story was fine, but gameplay wise it was pretty boring.
OS1 isnt Lord of the Rigns, OS1 is the hobbit.
Or mabye its Narnia
Yhh... I don't think you can compare Divinity to any narrative work. I don't have problem with its tone but it's a fantasy themed playground, not a world to explore. I suppose any RPG setting really is. It's just needs to be elevated by good campaign, and I don't think neither D:OS1 nor 2 really had that. It wasn't Neverwinder Nights1 level of bad, not by a long shot, but that's similar feeling I got. A lot of resources poured into building the engine, not enough into content - to my preference at least. Custom campaign editor never offered much value to me. I shit a lot on Divinities. I don't mean to.