I think all this doom and gloom about the lack of a proper day/night cycle being an immersion breaker, is a bit over the top.

First of all, the nights will be simulated during the long rest camping system placed at strategic locations. Secondly, the playable areas will be very diverse, including plenty of darkness playtime in buildings, underground and the underdark.

Also there is the aspect of class balance for spellcasters like Wizards that comes into play with nigh/long rest (speaking of which the Arcane Recovery ability of Wizards is buffed to refresh ALL expended spells once per day during short rest).

How immersive are such cycles changing around every 20-30 minutes of real time, in games that avoid forcing survival elements like needing to sleep (beyond refreshing spells) anyway?

Last edited by Seraphael; 02/07/20 04:51 PM.