Originally Posted by Seraphael
Originally Posted by Maximuuus
Long rest camping is nothing except a close area in which you stay something like 10min.

Having a real D/N cycle is the opportunity for players to explore more than once the same places with different feelings, encounters, ambiant, sounds, lights...
This gives consistency to a world that looks real whatever the way you're playing.

I can admit everyone don't need that to enjoy the experience but in a RPg, It looks very important to me.
Probably my definition of RPG is not the same.

BG3 will be story-driven and not a sandbox. As seen from the gameplay videos; the areas are very diverse. If you desire different outcomes, play an alternate character exploring another path ie. goblin camp vs. underdark. This will constitute a vastly more significant change than any mere night and day difference. A completionist playstyle may not be possible, I would dislike being able to solve a situation diplomatically and be tempted into returning to kill all for a second round of rewards for the same area.

Long rest camping brings the illusion of day/night cycles and is therefore immersive. IMO more so than going potentially for days without sleeping in a day/night cycle like vanilla Fallout 4. The original Baldur's Gate was likewise story-driven, and if I recall correctly, albeit there was a cosmetic/shallow day/night cycle, there was no point in returning to almost any area you had previously explored. In many cases not even possible. Sounds like Larian/BG3 isn't for you, try Fallout 4 on survival mode?


This is not about sandbox or different outcomes... And absolutely not about returning for rewards in the same area...
This is all about the feeling you're part of a real world that isn't player-centric.
This is about RP.

BG had N/D and you have to sleep... I don't understand why you're talking about Fallout 4. This is not a reference to me.

No point in "returning" ? I'll answer, but maybe you should add "staying"...
What about quests, main or side you come to give back to someone ?
What about the cities of Baldur's Gate and Atkhatla you explore for hours ?

Without D/N you only see the environment at 11AM, everytime, whatever you're doing.
Maybe you don't care, that's ok but please, don't tell me it's not immersion breaking... And don't tell me Larian's worlds are consistant when time is something that doesn't exist (exept through illusions to use your own word -> DrunkPunk just give another exemple of illusion down... the "7" days)

Don't get me wrong, I like Larian's games but here we're not talking about DoS... We're talking about the legendary Baldur's Gate.

EDIT : I could add that their stealth mecanics looks a little bit ridiculous atm... Stay in the shadow of a tree at 11AM and you're not half-stealthy but that's another (immersion breaking) point.

Last edited by Maximuuus; 02/07/20 09:09 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus