> I think, is because Obsidian/Sawyer went too far in trying to hue as closely to that IE lineage as possible.
Trying to far?
PoE 1/2 is completely inferior compared to IE games. They share similarities BUT Infinity Engine games was made focused on freedom and replicating a TT experience in a screen. PoE 1 was made putting balance and accessibility above everything else.
And for eg, you can be a low INT wizard on PoE 1, because they wanted to make impossible to have "bad builds", so they made might dictate the power of spells, firearms, bows and physical blows and note that the lore established that wizards are intellectuals.
And firerams? Obsidian did such a amazing job with new vegas firearms, on PoE1, they are lackluster. Classes are also extremely lackluster compared to IE games. You have generalist wizards on PoE 1 and all except generalist and evoker are useless on PoE 2. The keep is also extremely lackluster if compared to NWN2 crossroad keep. Or even Baldur's Gate 2 player stronghold which depends on your class.
Baldur's Gate 2 had over 300 spells and the spells aren't "fireball 1, fireball 2(...)" are stop time, wish, animate dead, cloudkill, cone of cold, delayed blast fireball(...) And some spells can produce multiple effects, like wish which can produce dozens of different effects.
The magic of PoE 1/2 are extremely lackluster.
Here a video which explains my point if someone din't understood.
Last edited by SorcererVictor; 03/07/2003:12 AM. Reason: level instead of int